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Dhritiman Barman

Dhritiman Barman

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Dhritiman Barman
Technical Game Artist with a background in 2D production, transitioning specialized skills into 3D game-ready asset creation and environment detailing. My work focuses on high-precision 2D decal packs, alpha masks, and production-ready detailing kits designed to streamline texturing workflows in Unreal Engine, Blender, and Substance 3D. Asset Focus: • 4K Decals, Stencils & Alpha Masks • Scalable Vector Graphics (.AI & .SVG) • Upcoming: Game-Ready Small Props & Environment Dressing Assets Committed to clean asset optimization, 1:1 mapping accuracy, and drag-and-drop workflow speed. For technical queries, feedback, or support, feel free to reach out anytime!